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Palette_set_color() now matches palette_get_color() and deals in Renamed palette_set_color() to palette_set_color_rgb(). made some changes to the sprite and text layers based on schematicsįixed up a number of places where malloc results weren't being checked Improved handling of player graphics reset signals Them more properly separated by the existing compile-time flags. Improved independence of CPU and sound core variants in order to make Removed unused return value from VIDEO_START callbacks. Added a "modulated RC discharge" component. Added a "integration circuit" based on transistor and RC
#CPS2 EMULATOR DS GENERATOR#
This can also be used asĪ raw sine generator - needed by radarscp. Added a "inverter oscillator" component. Color generation from schematics (resistor mixer) forĪdded new components to the discrete sound system: Grid will flip open and close, vertical flipping on hit. Implemented discrete background from schematics for radarscp and Implemented discrete sound from schematics: dkong, radarscp * adjusted reSID filter for different clock frequency in Plus/4 * optimized 1541 high timing accuracy mode
![cps2 emulator ds cps2 emulator ds](https://r.mprd.se/fup/up/48847-Culdcept_DS_(J)(Caravan)-1.jpg)
![cps2 emulator ds cps2 emulator ds](https://66.media.tumblr.com/d1c7c4c26e5d584da45983b162333cca/tumblr_pyehdjNwWz1qzhxrto1_1280.png)
* fixed bug that caused the tape input signal to get stuck at high level sometimes even after stopping or closing the tape # Support for "predictive text" entry in AGI games as long as a suitable dictionary is available (included in zip) - You can access the predictive text dialogue in AGI games with "Left Trigger + A" when you want to type something.
#CPS2 EMULATOR DS PATCH#
# Main changes in this build since the last SVN release: Built from latest 0.10.0 pre-release SVN code (and only that code so ARM mixer and DXA speedups from HEAD SVN/local patch builds are NOT in this release) Those of you who follow SVN builds should find most of your feedback and 'easy' bug fixes have made this release. I would be eternity grateful to anybody who gives this build a bit of a road test over the next 24 hours or so and reports back issues to me as the aim is to release 0.10.0 final in a few days. This is a little bit of a short notice preview release (I have had other commitments that have kept me from ScummVM).